![]() The concept of Crews, of a common descriptor to bind together a PC group, is one that the Cypher System needed. The art, including the cover, is adequate to the task but unremarkable, and does the job you'd expect in a micro-product such as this. There are 11 crews provided in the document as well as a short pointer to the rules for custom Descriptors to use to help with custom Crews, and a short introduction. This allows for cohesive concepts like a character group of spies, a pack of werewolves, a band (the musical kind), and the like. In addition to training in a skill or two and a bonus of pool points Crews provide a Connection which provides both a bonus and also a roleplaying bonus.Ī GM looking to run a game about pirates might give all the PCs the Vessel crew type (Crew of the Black Pearl perhaps?) as a means to ensure that all the characters share appropriate skills for their common background as pirates. Like descriptors Crews provide a pool bonus and training in one or more skills, and/or possibly an unique ability. These crews are essentially a second descriptor that all the PCs will share as a means to tie the group together. ![]() Crews in this use are gangs, groups, squads, actual crews of vessels, and similar. Published By: Ganza Gaming via the Cypher System Creator Ĭharacters: Crews expands the typical Cypher System character sentence by adding a crew designation. ![]()
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